Which is why it can be unintentionally funny when a character doesn’t, such as in Lionheart: Legacy of the Crusader. It’s pretty common to encounter cases where the entire game world knows about something you did somewhere, the second you do it. A Fair-Weather Friend - Lionheart: Legacy of the Crusader But all the same, it’s a lost opportunity. The devs have given good reasons for this: Caesar’s voice actor was unavailable, and tinkering with the base game to make it acknowledge DLC events can be dicey business. Given the storied history between the two, it feels a tad jarring that, while Graham has commentary if you killed Caesar beforehand, there is no option to inform Caesar that you met or even killed his legendary former deputy during the Honest Hearts DLC. Not so much the other way around - and one good case of this is how Fallout: New Vegastreats the relationship between Caesar and Joshua Graham. In a DLC, it’s usually not difficult to insert acknowledgments of player actions in the base game. But still, a backstory as colorful as hers deserves some acknowledgment in-game. La Loca is but one of the barebones companions the game offers as last resorts for players who can’t keep their Rangers alive early on. You can take her along, back into the presence of the chieftain she tried to paint brown, and witness - you guessed it. Loca’s erstwhile home is a town you’ll have to visit partway through the game. Imagine if she went back there …Īctually, you don’t have to imagine. Enter Wasteland 2’s La Loca, a feisty young Ranger who was expelled from her hometown (and earned her name, too) for chucking bags of poop at a rival chief. Selective Amnesia - Wasteland 2Įl Duce isn’t the only case of wasted character backstories in an RPG. The whole thing feels like wasted potential that could have easily been avoided with a few more lines of dialogue. You don’t get to help Duce find closure or even guide him to the next step of his vendetta. It’s not until the Shadows of Hong Kong DLC that such an opportunity arises, and bringing him on that op gets you only a line or two of “I knew they were behind this!”-style throwaway dialogue. The base game doesn’t have a single op against Shiawase to take up Duce’s offer on. If that sounds too good to be true, it’s because it is. #SHADOWRUN HONG KONG WIKI COMPANIONS FREE#He’s so bent on revenge, he’ll join any operation against Shiawase free of charge - no small consideration in a game that keeps you perpetually short of cash. Revenge Served Undercooked - Shadowrun: Hong KongĪmong the diverse mercenary lineup Shadowrun: Hong Kong offers to beef up your team of elite criminals, El Duce stands out for his vendetta against the Shiawase Corporation, who murdered his family. Sure would’ve been nice to see the traitor recognize the weapon that ended him and choke on rage as well as blood. Unfortunately, the game doesn’t recognize the poetry of that act - bringing the blade to the eventual showdown with Arl Howe and sticking him with it yields no special dialogue or reward. There’s no tool more fitting to deliver your vengeance with. While a traitorous family friend overruns it with his army and murders your parents. You have the family sword, which can be salvaged before you flee in the game’s intro.įlee your home, that is. Maybe it’d be used or referenced later, right? As the youngest scion of the noble Cousland family in Dragon Age: Origins, though, you have much more than a trinket to hold on to. We’ve all done it at some point - gotten so attached to a trinket in an RPG that we held on to it for the rest of the game. Poetic Justice Fail - Dragon Age: Origins Here are some moments and cases where RPG devs could have done more for immersion but didn’t (or couldn’t). And sometimes whole games are set up to be founts of immersion-shattering hilarity. Sometimes it’s a bug that was never patched. Sometimes it’s caused by a simple oversight. Every RPG has its times where the illusion of a living, breathing world stumbles - times that are alternately funny and sad.
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